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Regular or "standard" Normal Quests are the most basic kind of quest in the game and make up the majority of those available at nearly any given time. As Purrcilla says in the tutorial, "Regular Quests are your main source of Rewards and XP for your Heroes." Available quests can be found by tapping on the Questboard, which opens the quest selection screen and displays an array of questcards. Appearing to the right of any story quests, Regular Quests (and the other Normal Quest types, Battle Quests and Reputation Quests) refresh every 15 minutes in real time. See the Quests page for full details on the Questboard and the mechanics of questing and battling as well as a complete breakdown of all of the quest types in the game.
Quest levels range from 1 to 10 within which minimum and maximum levels can be set by players using the widgets in the "Preferred Level" area at the right end of the quest selection screen. In general, the higher the level of a quest, the higher its costs, rewards and duration. Especially when just starting out, players will want to carefully consider where to set their quest levels for optimal affordability and benefit. Quests through level 3 have no materials costs. Beginning at level 5, some quests have more skill recommendations than hero slots, meaning one or more participating heroes will need to meet two of the recommended skills or the quest's Great Success Chance will be adversely affected. At quest level 10 all regular quests require twice as many skills as slots. Players will thus need a sufficient number of fully evolved cats as they raise their quest levels into this range. Quest level settings affect not only regular Normal Quests, but all Normal Quests, including Battle and Reputation Quests.
Following is information about regular quests at each level, showing the number of heroes that need to be assigned; the number of skill recommendations (the skills themselves vary randomly); the materials costs for quests at level 4 and greater; and the background and enemies that appear in the quest.
Gold and XP are the only default rewards for regular Normal Quests. XP is applied in full to each hero on the quest, if they are not already at level 10, as well as to the Guild itself. In general, at any given level, quests of longer duration provide more rewards than shorter ones; quests that require two material bundles award more gold and XP than quests that cost only one material; quests with more hero slots have larger payouts than quests with fewer slots; and quests that require more skills pay greater rewards than quests with fewer skill recommendations. Note, however, that a quest with more skills than slots will pay out more than a quest with the same number of skills, given that the former require one or more fully evolved heroes to satisfy the skill recommendations. Regular Normal Quests can also randomly include either or both of these extra rewards: