Battle Quests, also known as boss quests or boss battles, are the newest type of quest added to the game in June, 2019, with version 2.6.3.[1] They appear on the Questboard randomly at quest level 6 and above.
Battle Quests are a kind of Normal Quest, eg. for purposes of Missions, meaning they do not have stories or dialogs. But they have several features that distinguish them from other Normal Quests: They have no timers and cannot be left to idle unopened; players must enter and complete the battle, which involves a single round of combat against a very high-hitpoint "boss" enemy; and they always recommend three skills to be met by filling three cat slots. Moreover, rewards from these quests are significantly higher than those from Regular Quests at any given quest level. In fact, Battle Quests are the only type of quest that can provide up to three rewards, in addition to XP and gold, and also offer unique opportunities for earning bonus loot. Note that initiating a Battle Quest disables the "Instant Complete Quest" option until all Battle Quests are completed.
Bonus Loot[]
While regular enemies drop loot at the end of each round, Battle Quests have only one long round and thus the bonus loot mechanics are different. As of version 2.8, the enemy drops bonus loot each time a hero, including the guild leader, uses its Attack Skill; each time the player fires a Holy Lance; and at the end of the battle. Heroes with the Warlord and Ninja Looter traits are especially useful in battle quests, since the former command other heroes to use their attack skill, and the latter increase the rate at which enemies drop rare loot (rare materials and gems) as opposed to common. See the Battle Enhancements, Bonus Loot, and Trait Combinations sections of the Traits article for more information.
Quest List[]
Unlike Regular Quests, Battle Quests each offer a standard reward (besides XP and coins), as detailed in the table below. They can also randomly include, as regular quests do, either or both of these extra rewards:
- Event materials, amount dependent on quest level;
- One of the following: basic materials, quantity dependent on quest level; a rare material; a gem; a ticket for a free cat box; or the Reward-of-the-Day (gem or ember).
Level 6[]
Enemy Strength: 50,000 HP | |||
---|---|---|---|
Name | Cost | Standard Rewards |
Enemy |
Zombie King | Zombie | ||
Trampling Treant | Tree Monster | ||
Apex Predator | Tiger | ||
Possible Extra Rewards | 3 of one kind of event material and/or 1 of the following: or 1 Reward-of-the-Day |
Level 7[]
Enemy Strength: 60,000 HP | |||
---|---|---|---|
Name | Cost | Standard Rewards |
Enemy |
Zombie King | Zombie | ||
Trampling Treant | Tree Monster | ||
Apex Predator | Tiger | ||
The Big Bad | Wolf | ||
Knight's Nightmare | Dragon | ||
Possible Extra Rewards | 4 of one kind of event material and/or 1 of the following: or 1 Reward-of-the-Day |
Level 8[]
Enemy Strength: 70,000 HP | |||
---|---|---|---|
Name | Cost | Standard Rewards |
Enemy |
Zombie King | Zombie | ||
Trampling Treant | Tree Monster | ||
Apex Predator | Tiger | ||
The Big Bad | Wolf | ||
Knight's Nightmare | Dragon | ||
Possible Extra Rewards | 5 of one kind of event material and/or 1 of the following: or 1 Reward-of-the-Day |
Level 9[]
Enemy Strength: 85,000 HP | |||
---|---|---|---|
Name | Cost | Standard Rewards |
Enemy |
Zombie King | Zombie | ||
Trampling Treant | Tree Monster | ||
Apex Predator | Tiger | ||
The Big Bad | Wolf | ||
Knight's Nightmare | Dragon | ||
Possible Extra Rewards | 6 of one kind of event material and/or 1 of the following: or 1 Reward-of-the-Day |
Level 10[]
Enemy Strength: 100,000 HP | |||
---|---|---|---|
Name | Cost | Standard Rewards |
Enemy |
Zombie King | Zombie | ||
Trampling Treant | Tree Monster | ||
Apex Predator | Tiger | ||
The Big Bad | Wolf | ||
Knight's Nightmare | Dragon | ||
Possible Extra Rewards | 7 of one kind of event material and/or 1 of the following: or 1 Reward-of-the-Day |
Note: Level 10 Battle Quests can display a gem as reward on the questboard and still be a single-resource run. This is because that will be a bonus gem, and gems are higher on the importance listing than embers so they appear instead (while the ember is the battle quest resource), and the questboard can only show 2 out of 3 rewards. Similarly gems or tickets can be shown instead of the actual Battle Quest reward due to similar priority. Also level 7 & 9 Battle Quests can show a different ember than the one bound to said quest if the ember of the day has higher priority in displayorder. Likewise for rare materials on level 6.
Tactics[]
- Timedecreasing cat traits (Attack Plan, Captain or Fortune Teller) and the extra damage trait Fighter) will decrease the starting hitpoints for the boss. Similarly the speed potion will reduce the boss hitpoints by half. This allows quick completion of Battle Quests. This however will lower the potential to farm bonus loot.
- Warlord, Ninja Looter, Pugomancer & Recharger are useful to gather the most bonus loot as possible.
- For the most loot (at the cost of time) refrain from using tap energy too.
- Battle Quests offer almost the same experience rewards as reputation quests while requiring half the skills. This will allow cats with Enduring with 2 our of 3 skills to carry lower level cats with a higher successrate than Demonic Possession allows.
Trivia[]
- Version 2.8 changed the bonus loot mechanics so that enemy drops occur not only at the end of the single-round quest but also as a result of significant attacks.
References[]
- ↑ https://www.facebook.com/castlecatsgame/photos/a.1091007500921428/2400087470013418/ Castle Cats Facebook post about Battle Quests, June 20, 2019.
Game Mechanics |
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Heroes: Hero Book • Alchemy Cats • Celebrity Heroes • Timewalkers |